﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;



namespace Manager
{
    //待实现
    public class LogManager:BaseManager
    {
        public GameObject logUI;

        public Text logText;

        public void addLog(string log)
        {
            logText.text += "\n" + log;
        }

    }
}
